Below are the interviews with Ethan Van Sciver (Green Lanter Rebirth) and Jason Franks (One More Bullet)
in the current issue of Sampler.
1) How did you get into the comics industry?
The slow and painful way, although I was only 19 years old, so it didn't bother me. I started doing
stapled-together photocopied comics based on my first creation, CYBERFROG for friends and family, and showed those to a small
press publisher out of Elkhart, Indiana called Hall of Heroes. They couldn't afford to pay me, but they did absorb the
cost of the printing and distribution of CYBERFROG for two issues, at which time Harris Comics in New York offered to
publish it in color AND pay me a page rate to write and draw it. After about a dozen issues of color CYBERFROG, I was
able to get work at DC comics pencilling IMPULSE each month. That whole process took about 5 years. It was made easier
by the fact that I was so young and determined, and that I thought I couldn't possibly fail. But it's definitely a ladder
to climb rung by rung.
2) Who do you feel are you biggest influences? Brian
Bolland, Bernie Wrightson, John Byrne, Todd McFarlane, my friends who started drawing comics the same time I did, etc.
All of them were helpful in some way. They each helped me define my own approach to drawing.
3) How would you describe your style or your intentions within that style?
I don't know how I'd describe it, but I think I mean to take extraordinary things and make them look
believable, without becoming photorealistic. It's a fine line. I find photorealism to be boring, in most cases.
But the drawings have to look alive. Detail, unique expressions, careful acting, that's all a part of what I'm trying to accomplish.
Also, I put a lot of thought into what I call subliminal storytelling, where using certain shapes, camera angles, and hidden
images, I try to impress a feeling on the reader without being blunt. It gives the storytelling a little more 'oomph',
and when you're working in 2 dimensional frames, you need all you can get.
4) What projects are you currently working on?
GREEN LANTERN: REBIRTH, a six part miniseries with writer Geoff Johns, after which I will continue on to the
regular GREEN LANTERN series in 4 issue arcs here and there.
5) What, if anything, do you have planned for the future? It's good to have plans. I have lots of plans. But things change, new opportunities emerge, and it'd be
unwise to set anything in stone. However, I'm looking forward to a chance to work on Wonder Woman in some capacity.
And the Flash.
6) What has been the proudest moment of your career to date?
I think this, right here, GREEN LANTERN: REBIRTH #1's remarkable success, both commercially and critically.
It's a nice peak to have reached.
7) What are the most interesting characters, to you, that you have worked on?
I enjoyed creating a villain called Murmur, back in 2001's FLASH: IRON HEIGHTS prestige one shot,
also with Geoff Johns. The two of us had a nice little phone conversation one afternoon, trying to come up with the
most disturbing, creepy villain the DC universe has ever seen. The end result, a serial killer who compulsively confesses
his own crimes and decides to cut out his own tongue and sew his lips closed, remains one of my favorite things I've ever
been involved with. I love giving fans all over the world the shivers every now and then.
8) When you eventually leave this field, what would you like to leave as your lasting
impression on the public?
Well, I don't hope to ever leave this field. I want it to be my life's work. But if I do disappear
somehow from the comics scene, I hope people remember some of my better efforts, and I hope they get reprinted in a cool hardcover
volume called "The Best of Ethan Van Sciver" or something like that. You have to reach the absolute top to get something
like that made, like Jim Lee or John Byrne. But those guys did it. Maybe I can too.
9) Do you have any shameless plugs?
Not really. I hope people look out for future projects from me, but there's no shame in asking that,
and there's nothing coming up that I haven't mentioned.
10) If you had one sage piece of advice to try to break into the business…what
would it be?
Make sure this is something you want to do for a long time, because if it is, you've already been doing it
on your own, and you'd do it anyway for free. It's a tough, competetive business with peaks and valleys, and it takes
a lot of nerve to hang in there. But it's worth it.
Exclusive Interview by……………Ken Anthony II
With Jason Franks
1) How did you get into the comics industry?
I dunno if you’d say I’m ‘in’ the industry, exactly, with only one
or two mini-comics under my belt, but I got into indie publishing through mucking around on the internet. Long story
short, Marc Schmidt expressed the desire to draw a short story for someone on a message board and I had a script lying around.
When the art came back I was hooked—I had to write another, and another, and suddenly I found myself with enough material
to produce a book of short stories. Once I realized that, I focused on writing a variety of pieces in different genres
and finding artists. Now I’m almost ready to go to the printers.
2) Who do you feel are your biggest influences?
As far as comics writing goes, I’d have to say that Garth Ennis, Warren Ellis and Alan
Moore. Garth’s storytelling craft, sharp dialog and comic timing are second to none. Warren’s general
nastiness… his ability to make unsympathetic characters compelling… is also something else that I admire.
And Alan Moore is just the king, you know? His stories are always layered and thought –provoking and perfectly
executed. I’ve stolen numerous ideas from Brian Bendis’ work, too, although I don’t think I could
(or would want to) work in that style.
I’m not much of an artist, but as far as that goes, Frank Miller’s Daredevil work,
as well as his chiaroscuro Sin City stuff is a big influence. Leonardo Manco’s dirty, textured art looks _exactly_
the way I wish a lot of my art looked. Steven Pugh is justly renowned for his cheesecake art, but I think he actually
does ugly people and madmen better than anyone else. Simon Bisley’s bodacious figures are still the primary influence
on the way I draw action. Learned a lot about visual storytelling from Steve Dillon.
3) How would you describe your style or your intentions within
that
style? Writing wise, I try to be cinematic
and natural. Humor is important, too, because I write pretty dark most of the time. I try to keep things moving,
but I feel that it’s important to know how and when to vary the pacing throughout any given work.
Artwise, I value storytelling above draftsmanship or polish. I try to draw regular people,
rather than steroid-freaks or stick figures. I like to use fast, broad brushstrokes for my inks, or sometimes heavily
textured shading on top of tighter blacks and clearer detail. I’ve been trying to develop a smoother pen style
as well. I think there’s a lot of interesting things you can do by varying inking styles within a piece and I’ll
be playing with that a lot more in the future.
4) What projects are you currently working on?
1) A 32 page anthology of short stories called One More Bullet,
containing a variety of stories in different genres: a holocaust story, a horror story, science fiction, and a war story.
Art is by J, Marc Schmidt (Egg Story), Nathan Wiedemer (Same Old Story), David Richardson (Atomic Age Adventures) and
myself. All stories were written by me, except for the 3 page Same Old Story short by Steve Mangold and Nathan Wiedemer.
This may blow out to 48 pages and include a travel story, a samurai piece and domestic drama/crime
piece, depending on how quickly the art comes in (I had planned these latter stories for a second volume, but if they’re
going to be done in time, hey!).
3) A lot of prose fiction and a couple of screenplays.
5) What, if anything, do you have planned for the future?
1) A second volume of comic short stories. A big, badass
multi-genre action graphic novel called ‘The Badman’. I’m also thinking of adapting one of my screenplays
to comics and pitching it to Tokyopop, if I can find a manga artist with the right style.
6) What has been the proudest moment of your career to date?
Getting that first story back from Marc Schmidt. Seeing an artist to invest that much
time and effort into visualizing a bunch of words I slapped together and ask for more is a massive deal to me. Any time
an artist gives me back work is a huge validation for me: they believed in what I’ve written enough to invest hours
of blood, sweat and tears without payment. Their effort means more to me than any monetary reward (this may change when
my books start selling a million copies apieceJ.
7) What are the most interesting characters, to you, that
you have
worked on? I’ve only ever worked on my
own characters, so this is … I kinda like all of them!
I always preferred villains and monsters and losers to heroes. Stein, from ‘One
More Bullet’, gets a lot of people talking. Otherwise, I guess my favorite character that I’ve created for
comics (and one of the few I hope to revisist in other stories) is Netsure, the samurai who’ll do and/or pull any kind
of underhanded tricks necessary in order to preserve the appearance of being honorable. (He may not appear until the
second volume of my short stories book, though).
8) When you eventually leave this field, what would you like
to leave as your lasting impression on the public?
I’d love to have an audience! I don’t have any work generally available
yet and I’d love to have a bunch of people who read it. Otherwise, I’d like to be remembered as someone
who wrote interesting and original stories.
9) Do you have any shameless plugs?
My book One More Bullet, which should (hopefull!) be available in January.
My buddy Marc Schmidt’s graphic novel Egg Story, out now from Slave Labor Graphics.
Steven Mangold and Nathan Weidermer’s ‘Same Old Story’ mini-comics, available
from www.bluerosestudios.net.
10)If you had one sage piece of advice to try to break into the
business …what would it be? Well, I dunno
if you’d consider me someone who has broken in, but my advice is: do the work you want to do, then find the right venue
and sell the hell out of it. Keep trying to sell and keep working on more stuff—you’ll only improve your
abilities and your chances. Self-publish something as a showcase for your abilities; it’s the only way to get
invited to pitch it to big publishers unless you are a rock star or a Hollywood personality.
|
|
|